AI Insights · Timothy · January 2022
Top 5 School Games on iOS in Turkey: Q4 2021 Performance
In Q4 2021, the top 5 school games on iOS in Turkey saw varied trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In Q4 2021, the top 5 school games on iOS in Turkey showcased a range of performance metrics, reflecting diverse user engagement and revenue patterns. Here’s a closer look at the trends for each app.
Teacher Simulator observed a notable increase in weekly downloads, starting from 973 at the end of September and peaking at 8.7K in mid-November, before settling at around 4.3K by the end of December. Weekly revenue for the app also saw fluctuations, reaching as high as $59 in the last week of December. Active users grew significantly from 2.1K at the beginning of the quarter to a peak of 13.7K in mid-November, ending the year at approximately 8.8K.
High School Simulator 2018 experienced a dramatic spike in weekly downloads, particularly in late November, where downloads surged to 13.6K from a modest 413 in early November. Active users followed a similar trend, jumping from 2.4K in mid-November to 22.4K by the end of November, though this number decreased to about 6.2K by the end of December.
High School Simulator 2017 showed a steady rise in downloads, with a peak of 2.6K in late November. Active users also saw a peak during this period, reaching 2.2K. However, both metrics saw a decline towards the end of December, with downloads dropping to 277 and active users to 352.
SAKURA School Simulator maintained a consistent performance with weekly downloads ranging from 198 to 1.1K, peaking in late November. The app's active user base showed steady growth, peaking at 4.3K in early December before slightly declining to 3.2K by the end of the year.
Papers Grade Please! had a relatively stable performance with weekly downloads ranging from 180 to 413, peaking towards the end of November. Active users saw a gradual increase, starting from 1.4K in late September and reaching 1.8K by the end of December. The app generated revenue only in late November, with a maximum of $32 during the week of November 22.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.